

The end result is that you get to see a very much individualized character from the very first level, even if the customization options are restricted at first. This time around, you have a lot more freedom over how your character will look, since you’re able to apply the customization options that were previously restricted to multiplayer to the single player parts of the game. Vegas 2 takes place in the same timeframe as the first game, and deals with the same terrorist event, although from a different perspective. However, evolving established concepts as opposed to necessarily a bad thing, as the sublime Call of Duty 4 has shown. However, Vegas 2 is very much evolutionary – refining and polishing its’ game mechanics to near perfection- as opposed to the revolutionary leaps introduced in R6:Vegas.

In both these regards, Vegas 2 succeeds admirably, building on the success of the superb first release. By adding in an element of planning and improvisation, you immediately need to judge the game by its ability to be fun both cerebrally, while also being enjoyable within the traditional framework of the shooter genre. The reason I’m telling what should be patently obvious to anyone who’s been into gaming in the past few years, is quite simple: tactical shooters have to be measure by a somewhat different yardstick. Rainbow 6: Vegas 2 falls squarely into the latter category.

Shooters can generally be divided into two categories: traditional run-and-gun fragfests on the one hand, with your slower paced, team-based tactical shooter on the other.
